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- //***************************************//
- //Quake III Paintball Shader File //
- // //
- //Please do not edit this unless you //
- //know what you are doing. //
- //***************************************//
-
- textures/lights/light_1
- {
- surfaceparm nomarks
- q3map_surfacelight 4500
- qer_editorimage textures/lights/light_1.tga
- {
- map textures/lights/light_1.tga
- }
- }
-
- textures/lights/light_2
- {
- surfaceparm nomarks
- q3map_surfacelight 5000
- qer_editorimage textures/lights/light_2.tga
- {
-
- map textures/lights/light_2.tga
- }
- }
-
- textures/lights/light_3
- {
- surfaceparm nomarks
- q3map_surfacelight 3500
- qer_editorimage textures/lights/light_3.tga
- {
-
- map textures/lights/light_3.tga
- }
- }
-
- textures/lights/light_4
- {
- surfaceparm nomarks
- q3map_surfacelight 3500
- qer_editorimage textures/lights/light_4.tga
- {
-
- map textures/lights/light_4.tga
- }
- }
-
- textures/lights/light_5
- {
- surfaceparm nomarks
- q3map_surfacelight 2500
- qer_editorimage textures/lights/light_5.tga
- {
-
- map textures/lights/light_5.tga
- }
- }
-
- textures/lights/light_6
- {
- surfaceparm nomarks
- q3map_surfacelight 3750
- qer_editorimage textures/lights/light_6.tga
- {
-
- map textures/lights/light_6.tga
- }
- }
-
- textures/lights/light_7
- {
- surfaceparm nomarks
- q3map_surfacelight 3750
- qer_editorimage textures/lights/light_7.tga
- {
-
- map textures/lights/light_7.tga
- }
- }